Journey of the PoeT

Posts tagged art

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“Stupid lizard.  Thought he was so tough.  I broke him like a twig.”
VERY rough work.  So want to keep working on this but it’s almost 1:30am and I have to work tomorrow.  Alas!
Still very much experimental at this point, but I’m getting a feel for what’s required to make this work.  Characters interact well enough, but the real challenge will be backgrounds.  Though, I have an idea for how that’s going to work.  I’ve realized that what I’m doing isn’t far off from when movie makers use blue screen.  They’ll often set up a sort rough approximation of the set that they’re going to CG in later.  There might be something in that for what I’m doing.

“Stupid lizard.  Thought he was so tough.  I broke him like a twig.”

VERY rough work.  So want to keep working on this but it’s almost 1:30am and I have to work tomorrow.  Alas!

Still very much experimental at this point, but I’m getting a feel for what’s required to make this work.  Characters interact well enough, but the real challenge will be backgrounds.  Though, I have an idea for how that’s going to work.  I’ve realized that what I’m doing isn’t far off from when movie makers use blue screen.  They’ll often set up a sort rough approximation of the set that they’re going to CG in later.  There might be something in that for what I’m doing.

Filed under art Experimental digital drawing daz stuido wacom mypaint the story Jad'ek John McLarry Kethel Zantar ketekal human

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Another test of the DAZ based system.  I’m liking the results so far.  

This time around I focused a lot less on duplication and more on just using the original as a guide.  I’m none too happy with the facial work, but I rendered at a low resolution, so I could only get so much detail and subtlety in.

I have high hopes for this technique.  DAZ is a program much like Poser, which allows you to define figure attributes and save them for later reference, essentially creating character templates.  Imagine that! An entire cast of models at my disposal!  Modern technology is truly incredible!

I feel slightly bad about using this technique, though… it feels a little like cheating, in a way, but I suppose the way to look at it is that this is just a tool.  The finished product will have a lot of work put into it afterwards and even at that, I did the DAZ work for each character.  I will have to design the characters, pose them, craft the scene and then finish it.  It’s just a different sort of process for what I hope will be very good results.

Filed under art digital art digital drawing daz studio my paint the story kethel Jad'ek Experimental

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An experiment in figure drawing.

I’ll be honest: Anatomy is not something I’m particularly good at.  It can be largely attributed to my scatter-brained ADDness.  It’s really hard for me to keep all the… stuff organized in my head.  I can create a clear image in my mind, but as soon as I try to put it on paper, even digital paper, the image fades and it all goes wrong.  I can either imagine or create, but not both at the same time.

So what do I do?  I’ve tried and tried and tried, but I can never seem to quite get it right.  I need something I can directly work with.  Painters sometimes work from a model, to the point of even setting up whole scenes with multiple people in costume.  Not that I can afford models.  Besides, where am I going to find models of cat people anyway? But some sort of model would be supremely helpful to keep it all together for me.

Well, I’m a digital artist, right? What if I had a digital model?  And then I remember DAZ Studio.  I’ve messed around with it before, but never to much effect.  My computer is not really up to complex 3D rendering… but what if I were to create a basic figure that represented a character, pose it and then use it as the basis for an image?  My computer is fine with rendering simple images like that.

What’s more, this will help me to get anatomy down right and I might even start to pick up on it more with some direct feedback to compare my output to.  Perhaps even to the point I no longer need the model.

It’s an interesting idea and something for those artists who, like me, have a very hard time grasping anatomy to try.

Filed under art Experimental digital art daz studio wacom digital models

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The Mountain Man - Sketch
Taken from this Story excerpt.

As the final words died in the air, the hillock began to move.  Rocks, grass, dirt, vines, shrubs, everything began to quiver.  The four travelers stumbled back, half turned, not daring to take their eyes off the spectacle before them.  Great hands of dirt and roots began to emerge from the ground, followed by arms and a head, like a man rising up from a pool of water, but the man was imminence - his shoulders, a dozen soldiers could have stood across with space between them, his great, broad hands could have hurled boulders as easily as one tosses a stone.  As the head broke the surface a great rumbling groan passed through the ground, like the mountains themselves were straining.
Slowly he rose, his broad frame built of the earth, of rocks and stones and supple plants.  His hair was stiff reeds, his long beard of moss, and his eyes were the purest sapphire.  He stretched as one awaking from a deep, long sleep and rubbed mud from his gleaming eyes.

The Mountain Man - Sketch

Taken from this Story excerpt.

As the final words died in the air, the hillock began to move.  Rocks, grass, dirt, vines, shrubs, everything began to quiver.  The four travelers stumbled back, half turned, not daring to take their eyes off the spectacle before them.  Great hands of dirt and roots began to emerge from the ground, followed by arms and a head, like a man rising up from a pool of water, but the man was imminence - his shoulders, a dozen soldiers could have stood across with space between them, his great, broad hands could have hurled boulders as easily as one tosses a stone.  As the head broke the surface a great rumbling groan passed through the ground, like the mountains themselves were straining.

Slowly he rose, his broad frame built of the earth, of rocks and stones and supple plants.  His hair was stiff reeds, his long beard of moss, and his eyes were the purest sapphire.  He stretched as one awaking from a deep, long sleep and rubbed mud from his gleaming eyes.

Filed under The Story The Huma Vev-Verna kethel Ketekal Jad'ek John McLarry digital drawing art sketch wacom

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 visambros said: By not academic, do you mean you can’t learn in the way that they teach people? I doubt that you mean that you’re not smart enough, you seem very intelligent.

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Sort of.  And thank you :)

Though it’s more that my strong points are the ones least measurable under our current understanding of academic learning.

I am creative and imaginative, quick to learn but with a low tolerance for repetition and busy work.  I can figure things out, but I have a hard time retaining long lists of abstract data for quick recall.

I am also diagnosed Attention Deficit Disorder, so my brain was always far too active to keep focused on something so mundane as a sheet of math problems.

Creativity, imagination, cleverness, these are not things our schools are set up to measure.  To be fair, it’s not something one can easily measure anyway.  How do you measure creativity?

I have thought, at times, about trying college out.  I imagine I still could, but I would have to go through night school to get my scores up to something acceptable.  I only just graduated by a slim margin and I’ve been told that I must get those scores up before I can get into college proper for even just one class.

It’s supposed to be a very different environment, since people who go to college supposedly want to be there, but I’m not convinced.

I want to be an artist.  I want to create and if I can find a way to make money from that, great, if not, well that doesn’t make me not an artist or even not a successful one.  All I have to do is just do it.  I don’t need a diploma for that.  Industries and corporate ladders don’t interest me, nor does the lure of making lots of money. I just want to create, entertain and possibly enlighten and those things you can’t be shown how to do, you have to figure them out for yourself.

And that’s why I’m not an academic.

Filed under questions replies visambros academia school art