Posts tagged art
Posts tagged art
Richard Feynman’s famous monologue on why science adds to rather than subtracting from the beauty of nature, adapted in a comic by Zen Pencils, who have previously given us similar adaptations of Sagan’s Pale Blue Dot, Bill Watterson on creative integrity, Alan Watts on money and purpose, Neil deGrasse Tyson on the whimsy of the universe, and Roger Ebert on kindness.
(as an aside, Tumblr is being nutty, there is way more to the comic than what appears to have come along for the reblog.)
"We shall not hunt together again, my friend. Our first hunt was here - and our last … They were good days, Yes, they have been good days…" - Hercule Poirot
*Illustration by Michael Kaluta (2010).
Holy crap, there needs to more of this kind of fan art!
Art is a form of communication in which there are as many languages and dialects as artists.
I made a “comic”
I’ve wanted to make this for a while.
"What’s wrong with appreciating everything like it were a piece of art?"
Some of the wisest words ever said :)
And progress continues…
"Stupid lizard. Thought he was so tough. I broke him like a twig."
VERY rough work. So want to keep working on this but it’s almost 1:30am and I have to work tomorrow. Alas!
Still very much experimental at this point, but I’m getting a feel for what’s required to make this work. Characters interact well enough, but the real challenge will be backgrounds. Though, I have an idea for how that’s going to work. I’ve realized that what I’m doing isn’t far off from when movie makers use blue screen. They’ll often set up a sort rough approximation of the set that they’re going to CG in later. There might be something in that for what I’m doing.
Another test of the DAZ based system. I’m liking the results so far.
This time around I focused a lot less on duplication and more on just using the original as a guide. I’m none too happy with the facial work, but I rendered at a low resolution, so I could only get so much detail and subtlety in.
I have high hopes for this technique. DAZ is a program much like Poser, which allows you to define figure attributes and save them for later reference, essentially creating character templates. Imagine that! An entire cast of models at my disposal! Modern technology is truly incredible!
I feel slightly bad about using this technique, though… it feels a little like cheating, in a way, but I suppose the way to look at it is that this is just a tool. The finished product will have a lot of work put into it afterwards and even at that, I did the DAZ work for each character. I will have to design the characters, pose them, craft the scene and then finish it. It’s just a different sort of process for what I hope will be very good results.
An experiment in figure drawing.
I’ll be honest: Anatomy is not something I’m particularly good at. It can be largely attributed to my scatter-brained ADDness. It’s really hard for me to keep all the… stuff organized in my head. I can create a clear image in my mind, but as soon as I try to put it on paper, even digital paper, the image fades and it all goes wrong. I can either imagine or create, but not both at the same time.
So what do I do? I’ve tried and tried and tried, but I can never seem to quite get it right. I need something I can directly work with. Painters sometimes work from a model, to the point of even setting up whole scenes with multiple people in costume. Not that I can afford models. Besides, where am I going to find models of cat people anyway? But some sort of model would be supremely helpful to keep it all together for me.
Well, I’m a digital artist, right? What if I had a digital model? And then I remember DAZ Studio. I’ve messed around with it before, but never to much effect. My computer is not really up to complex 3D rendering… but what if I were to create a basic figure that represented a character, pose it and then use it as the basis for an image? My computer is fine with rendering simple images like that.
What’s more, this will help me to get anatomy down right and I might even start to pick up on it more with some direct feedback to compare my output to. Perhaps even to the point I no longer need the model.
It’s an interesting idea and something for those artists who, like me, have a very hard time grasping anatomy to try.
The Mountain Man - Sketch
Taken from this Story excerpt.
As the final words died in the air, the hillock began to move. Rocks, grass, dirt, vines, shrubs, everything began to quiver. The four travelers stumbled back, half turned, not daring to take their eyes off the spectacle before them. Great hands of dirt and roots began to emerge from the ground, followed by arms and a head, like a man rising up from a pool of water, but the man was imminence - his shoulders, a dozen soldiers could have stood across with space between them, his great, broad hands could have hurled boulders as easily as one tosses a stone. As the head broke the surface a great rumbling groan passed through the ground, like the mountains themselves were straining.
Slowly he rose, his broad frame built of the earth, of rocks and stones and supple plants. His hair was stiff reeds, his long beard of moss, and his eyes were the purest sapphire. He stretched as one awaking from a deep, long sleep and rubbed mud from his gleaming eyes.
Unapologetic Fan Art-y nonsense. Because sometimes you just need to F-Art around.